The Free Nation of Mistriven Falls
Name The Free Nation of Mistriven Falls
Ruler Council of Four
Government Council elected by the people (LN)
Capital Mistriven Falls
Major Towns Mistriven Falls, Stumpett Grove
Provinces Four freeholds and similar fiefs, all less than 50 square miles in size
Resources Copper, gems, timber
Population 45,000
Languages Common
Coinage Modified Mistriven Leaf
Religions Tymora
Allies Glarin's March

The Free Nation of Mistriven Falls has been independent since the army pushed back the forces of Zhengyi, retook the region and began rebuilding. The City of Mistriven Falls is now the only open port on the Southern Moonsea and the main staging area for sending troops to the front lines, some 50 miles east of the city. The wrist of the Nation extends to the river Tesh in the North and the edge of the Cormanthor in the South. Mistriven Falls is not only a human city, but is home to many dwarves, elves and halflings as well.

The City has changed focus away from trade to more of a Military focus and relies heavily on supplies from The Dalelands that travel through the river Tesh. The river has shifted focus form something that used to brings goods of all stripe, with caravans and barges more than happy to leave the region, to a natural defense against the forces of Zhengyi. All bridges have been cut and the forces of Mistriven Falls rely on druid defenders to help get armies across and defend the river. Mistriven Falls' dwarven smiths are renowned for their weapon and armor crafting skills.

Climate & People

The local temperature is mild, featuring cold winters with little snow. The people of Mistriven Falls are cautious - most have seen evidence of true evil in their lifetimes, and know that a stranger could as easily slice your throat as look at you. The folk of Mistriven Falls have channeled this caution into a diligent work ethic. "Hard work keeps the demons away" is a popular local proverb.


Despite its small size, The Free Nation boasts a large army with all adults over the age of 18 required to serve 4 years. The Knights and Dwarven troops have become a formidable and well-trained force.

This body numbers perhaps two hundred men and women. The Standing Army consists of six hundred pikemen, cavalry and archers, nominally led by the extremely aged (and increasingly disabled) Duke Malaki. In times of great need, these troops are bolstered by rangers from the Cormanthor, contingents of clerics, and the famous Bootmen of Teshwave. An alarming number of adventurers can be found in Mistriven Falls, augmenting the resident forces in unpredictable, often destructive, ways.


The vast majority of people whom reside in Mistriven Falls are faithless, while clerics are not met with hostility they are seldom welcomed. The established temples all give funding and tribute to the fortresses they are involved with in order to be allowed to practice their faiths without too much interference. Those whom openly worship evil deities shoulder expect a cold shoulder. Most commoners have seen or heard of the ritual which called the demonlord from the heavens so lathanderites should expect a somewhat colder welcome than most others. The people are largely faithless or have taken to making offerings to the spirits of the woods to placate them, much to the delight of the local fey population.

Arcane Casters

Where as clerics are generally tolerated from donating healing and curative knowledge to the town arcane casters are not greeted so openly. Casting magic in front of a guard could easily get you a night in jail and doing so in a drunken tavern certainly risks a violent response from many peoples. Summons and familiars are particularly disliked.

The people of this region have seen demons and the unliving lay waste to the towns of yulash Hillsfar and far off Elventree. Commoners do not care if your pixie or mephit is not an imp only that it has wings a tail and horns and so it must be bad or worse they tend to react strongly with violence. Walk with anything more shocking than a giant bear and expect to be stopped and questioned or worse expelled for starting an incident.

The town of fellhurst is somewhat more forgiving to arcane casters as the mayor is a former priest he allows wizards to practice their dealings under scrutiny.

Monstrous characters

Anything with obvious draconic, demon or other worldly traits are generally considered servants of Zhengyi and executed or banished from Mistriven Falls. Those taking sanctuary in Fellhurst must submit to detailed mind magic, searches and inquisitions By Mayor Darkthornes watch force but are generally allowed the same privileges as others in town.

The cult of Orcus seeks to return their fallen god to live at the expense of any living being not of their faith so people are somewhat paranoid of anything they find unnatural. Those found to be allies though are valued and accepted in town with open arms. Adventurers are embraced for their skill in battle and asked to help the guard force deal with the inhabitants of the region. The leaders of both forts reward in coin and treasure and often seek out the same peoples for deeds who have proven to be trustworthy.

The region at night is perilous, During the night when the fog from the moonsea finds its way inland creatures walk roads that are relatively safe by day seeking any unlucky enough to be locked outside a city after dark.


Free Nation of Mistriven FallsEmpire of ZhengyiGlarin's MarchCormanthorZhentil Keep


The CormanthorThe Moonsea
Free Nation of Mistriven FallsEmpire of ZhengyiZhentil KeepGlarin's MarchCormanthor
Mistriven FallsFellhurstNecropolisStumpett Grove

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